#ifndef _TILE_H_
	#define _TILE_H_

#include "../Define.h"

//Tile enumeration
enum {
    TILE_TYPE_NONE = 0,

    TILE_TYPE_NORMAL,
    TILE_TYPE_BLOCK
};

//A class to load tiles
class Tile {
    public:

//Unique identification for a tile
        int     TileID;

//What type of tile from list of types in enumeration
        int     TypeID;

//No argument constructor that initializes the
//TileID to 0 and the TypeID to TILE_TYPE_NONE
        Tile();
};


#endif
